Olympus Rush
Olympus Rush is my first video game project. It is at the beginning of the second year that this project is realized. It is a rogue like in a universe half futuristic half ancient Greek where the player will have to improve his character during different runs in order to defeat bosses and finish the game.
My job
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General Game Design
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Determine the main game mechanics and project guidelines.
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GD Documentation.
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UI Designer
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Design of the game Hub and the merchants composing it.
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Impléeentation in Unity.
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In addition to the joint work with the rest of the team on the game design, I was put in charge of the creation and implementation of the game hub as well as the merchants composing it in the Unity engine.
Context
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Year : 2020
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Type of projet : Rogue Like
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Team : 7 persons, including myself. 4 Game Designer and 3 Game Artist
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Role : Game Designer / UI designer
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Time limit : 4 month
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Constraints :
Rogue Like
Provide a playable prototype
The central hub and shops
In the Hub of the game, many mechanics intersected: The tutorial, merchants, navigation, other pnj etc. My goal was to make its navigation easy while being logical.
Then I integrated all this into Unity.
What the project has taught me
Teamwork
I had already worked in groups in previous projects, outside the game, where one person was doing all the work for the others, but this was the first time that teamwork took on real importance. I learned the division of roles, tasks, organization etc.
How to build a project
​With this project, I learned how to build a project, from the first idea to the final rendering while passing by the division of tasks, the milestones of rendering, the organization of work etc. This was my first project to render that was rated by a jury, which changes the organization on personal projects.
Unity and co
Turning to Unity, the game allowed me to learn the basics of this game engine. In addition, I learned the use of versioning with Git.